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Xbox Live Arcade is home to a vast majority of games that can simply be described as bad. Therefore, when a high-profile game gets released on XBLA, gamers have been known to get rather excited. Ever since the announcement of Castle Crashers in 2006, gamers have been waiting for a chance to play the cooperative action seen in screenshots and videos. Thankfully for The Behemoth, it won't be as tough of a sell for the casual audience, as their target for the game has just grown in size with the decision to release the game on Nintendo's Wii Ware service.
Since the launch of the Xbox 360, Xbox Live Arcade has constantly proven itself capable when it comes to original content. With the release of the XNA toolkit, Microsoft has shined more light on the phenomenon of independent development, and provided the end user with tools for them to create their own games. While many casual gamers are attracted to XBLA for its simple, fun, and low-cost gaming, several developers (both indie and high-profile) have been more than dissatisfied. Microsoft's attempt to blend both gamer and creator into the same mixing bowl has repeatedly caused one of the two to be ignored. Last fall, Jeff Minter released Space Giraffe, which received terrible sales, causing him to react rather angrily. More recently, Microsoft made a decision to cut independent development royalties in half. As such, this is not a very surprising move for The Behemoth, as being indie does not involve as much money as a larger studio, and likely are being forced to seek other means to meet development costs. Though The Behemoth has not yet made an official statement detailing their reasonings for going multi-platform, they are expected to do so soon. 
(This article was written as an April Fools joke, and I'd like to thank Smokey and Aoi for commenting in a way that makes me think they believed it.)
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